I called Mom to see how Dad's doing. He's clearly improving, as she was quite cross with him for having told her that he'd gotten tired of waiting for the nurses to help him and had gotten up from the toilet and gotten back in bed on his own (which he is not supposed to do, for his own safety). While I sympathized with her, I did point out that a few days ago, he wouldn't have even been capable of such an act of defiance.
I really don't mind if my fatalism about this turns out to be unfounded.
I've spent most of today working on my Mazes & Minotaurs round for OwlCon, since I'm playtesting it with The Group this Tuesday night. Having never GMed for them, I'm a wee bit nervous about it, especially since I've never actually played the game myself. But it's a pretty simple ruleset, and the whole point of the playtest is to figure out what works and what doesn't. The PCs are all done, and a fairly potent bunch of heroes they'll be. Now I'm trying to scale out the various encounters to make sure they're neither too easy nor impossibly difficult.
Actually, I've spent the last hour or so working on maps. Since this thing is basically a very linear dungeon-crawl (with Greek flavor), it's mainly a series of setpiece encounters for the heroes to kill. Which can be a bit dull, so I'm trying to design each of the encounter areas with a particular style/flavor and some interesting conditions that'll hopefully make it a little more fun than pure hack and slash. Or perhaps hackoi and slashoi.
Of course, I've done even less work on my Feng Shui round ("Heroes of the New Wave") at this point. Ironically, that's the game that seems to be filling up rapidly. At last check, five of six places at the table are spoken for. Still, I can run Feng Shui in my sleep and I've already got the adventure plotted out, so it's really just a matter of statting up the PCs and coming up with a soundtrack. I can easily take care of that in the next four weeks.